For context in the above chart, the PlayStation 4 and the Xbox One were released a week apart, in November 2013, while the Nintendo Switch was released in March 2017. Xbox had a four-year head start over Nintendo and still ended the generation languishing in third place; the undisputed loser of this generation of the […]Read More PlayStation’s hardware sales are going to annihilate XBox’s this Christmas, and Xbox have made peace with that.
It’s a madness to me how much the Xbox One both did and also did not flop during its first three years on the market. It was MicroSoft’s race to lose for sure, and with their confusing messaging that paired a clunky voice focused interface with a transparent attempt to replace your cable box ahead of […]Read More Project Scorpio: Xbox’s Great Green Hype
A few years ago, a few friends and I queued up for the future. We were at the EuroGamer Expo at Earl Court in London, where a now defunct company called OnLive were demonstrating a new type of streaming technology. It allowed gamers access to a range of current and popular games, running at a […]Read More The Console Is (Not Quite) Dead! The Future Of Gaming Is Now(Ish)!
I’m one of those weird people who actually like watching things in 3D. I have a 3DTV, and I’ll always happily put down the extra couple of quid at the cinema, to have things fly out of the screen and slap me on the face. I’ve never tried watching a film with dBox – where […]Read More Virtual Reality: The Next Big Thing™ (and why it’s destined to fail)!
A chaos management game in the vein of Flight Control and Harbour Master HD, Men’s Room Mayhem is a tightly paced and addictive mobile game. It’s made by RipStone, an independent Liverpool based publisher and development house, who first opened their doors in 2011. Ripstone have since released a number of games on mobile platforms […]Read More Men’s Room Mayhem Review (PS Vita and iOS)